Location
Start Dates

  • September 02, 2025
Duration

6Terms

Course Delivery

  • Face to Face - Synchronous
  • Online - Synchronous
  • Blended - Synchronous
  • Off-site
Tuition & Fees

Domestic: CAD $42,820
International: CAD $68,431

 

Program Description

Advanced VFX (Virtual Production) is a full-time, two-year Centre for Entertainment Arts (CEA) program focused on the fundamentals of Visual Effects and the integration of Virtual Production workflows and pipelines. Students will study numerous specializations in VFX, such as modelling, sculpting, texturing/surfacing, lighting, compositing, and FX. The program also integrates Virtual Production workflows into these departments and courses, by introducing Unreal. Unreal and other Virtual Production software and tools are used in the preparation, modification, and filming of VFX assets, in-camera. By replicating real-world fundamentals of Virtual Production and its fast-paced work environment of real-time rendering, artists are trained to be equipped both artistically, and technically in the realm of quick problem solving, teamwork and collaboration.

The fundamentals of cinematography, data acquisition, match move, photography and real-world lighting are also explored before they are taken into the 3D, virtual space. In advance studies, 3D matte painting is introduced as a hybrid of 2D and 3D images for set extensions, for use in both traditional VFX and VFX for Virtual Production. Basic scripting is used in various software packages, such as Unreal, Nuke, Houdini and other industry leading software to optimize artists’ workflows. The program also teaches students the fundamentals of pre and post production, critical analysis and review, realistic production schedules, teamwork and soft skills. It also teaches students how to interact with other VFX departments, both on set and in studio.

A wide range of industry standard software and tools, processes, and workflows are taught to the students for both traditional VFX and VFX for Virtual Production. Students will create a portfolio of VFX shots in the form of a demo reel. Demo reel shots may be solely the student’s own creations, or the result of a collaborative group project(s).

The Advanced VFX (Virtual Production) program is best suited for students that display an artistic or creative background. A foundation in technical and or software skills is also beneficial. These artistic, creative and technical skills serve as a foundation for the challenging roles in VFX, and Games industries.

Software and hardware taught and provided to students during this program:

  • Maya
  • zBrush
  • Substance Designer
  • Substance Painter
  • Houdini
  • VRay
  • Arnold
  • Mari
  • Nuke
  • Shotgun
  • Unreal Engine
  • QuixelMegascans
  • Davinci Resolve
  • Python
  • Deadline Renderfarm
  • 3DEqualizer
  • Adobe Photoshop
  • Adobe Premiere
  • Adobe Creative Suite
  • Microsoft Office 365
Course Listings Request More Information Applying FAQ

Domestic Applicants

Welcome Centre
South Campus – Main Floor
info@bowvalleycollege.ca
403-410-1402


International Learner Applicants

International Education
North Campus – Third Floor
international@bowvalleycollege.ca
403-410-3476


Admission Requirements

  • High School Diploma or equivalent 

Or

  • English 30-1, English 30-2 or equivalent

Or

And

  • Portfolio submission of 15-20 pieces of artistic work (e.g. sketches, renderings, design variations) in digital format. Successful portfolios reflect a broad range of techniques, influences, styles, and subject matter. Submissions must represent the original work of the applicant; if an item is a collaborative piece, list all contributors and describe your contribution.

    If you have questions or would like an informal pre-assessment of your portfolio, please email ceaportfolio@bowvalleycollege.ca. Watch this video for more information.

 

English language proficiency requirements

For applicants whose first language is not English, please review English language proficiency requirements.


Domestic Applicants

Welcome Centre
South Campus – Main Floor
info@bowvalleycollege.ca
403-410-1402


International Learner Applicants

International Education
South Campus – Main Floor
international@bowvalleycollege.ca
403-410-3476

Course Listing


Full course outlines are available here.

Curriculum subject to change.

Term 1

Required CoursesCredit

This entry-level course covers the basics of photography as they apply to Digital SLR cameras. Covering traditional aspects such as exposure, depth-of-field, and composition, the course also delves into basic digital controls such as white balance, histograms, and elemental workflow.

Students will learn the entire production pipeline from story idea and development to recording animations to tape. The language, processes and equipment of digital animation and its production environment are discussed. The focus of this course is on titling, image processing, compositing and 3D animation.

Learn storytelling principles like composition, camera movement, and narrative design to create engaging visuals. Experiment with storyboarding and pre-visualization tools while exploring how creative decisions shape storytelling. Discover AI tools to iterate on dynamic camera techniques and cinematic ideas, blending technology with traditional storytelling approaches.

This survey course provides the foundation for all future animation studies by introducing students to principles of animation through the art of experimental and stop motion animation. Students will gain hands-on experience with techniques including the media of clay, paper cutouts, found objects, pixilation, and stop motion puppets.

Term 2

Required CoursesCredit

This course introduces editing theory and practice through the editing of a film on a technical level while making informed editing decisions. Students learn to competently edit digital video and audio files using industry tools and prepare the results for delivery.

This course will provide students with an introduction to professional preproduction with an emphasis on idea generation, concept design, visual development, and storyboarding. The latest techniques of preproduction as used in animation and VFX will be introduced to students.

This course covers the basic concepts of 3D Modeling and animation as it pertains to VFX. Fluids, nParticles, nCloth, hair, fur, and soft/rigid bodies are introduced in a production setting toward the goal of developing a portfolio project.

This course will introduce learners to compositing within the world of VFX. Students will work with industry-recognized tools to learn node-based compositing and how to compose an image using a proper VFX pipeline. Students will work on the basics of rotoscoping, tracking and keying.

Term 3

Required CoursesCredit

Students have an opportunity to step back and survey the body of their work. The student and faculty analyze and identify strengths, weaknesses and interests to set a course towards a clear and committed emphasis. This class is the first step in portfolio development to meet current standards in the industry.

In this course, the business of pre-production management in feature animation, game and post-production visual effects entertainment project workflows will be introduced. Students will be trained in the professional practices entailed in the start-to-finish cultivation and delivery of entertainment projects. Students will receive hands-on training by selecting and producing several commercial projects during the semester.

Students are exposed to intermediate concepts needed for successful compositing. Class projects include bluescreen removal, traveling mattes, image correction and an introduction to the production pipeline used in professional film and TV work.

Learn to craft realistic textures and dynamic lighting setups that enhance storytelling. Explore traditional texturing techniques alongside procedural tools, and experiment with HDRI and lighting design concepts to create mood and depth. Build visually compelling scenes through a mix of technical and creative approaches.

Term 4

Required CoursesCredit

Advance your skills in creating realistic textures and lighting for CG and live-action integration. Explore techniques for crafting detailed, high-resolution textures, including UV unwrapping, material layering, and procedural workflows. Learn how to design dynamic lighting setups, including HDRI environments, three-point lighting, and volumetrics, to craft scenes with mood and depth. Focus on optimizing assets for professional pipelines, ensuring compatibility with rendering engines and seamless integration into production workflows. Emphasis is placed on storytelling through lighting to elevate the visual impact and narrative strength of scenes.

This course offers a full overview of post visual-effects procedures for television and film production, including such topics as wire removal and image rotoscoping. Emphasis is placed on the use of film background plates and the ability of the student to break down effects shots effectively.

This course will present a comprehensive overview of 3D camera tracking on live action. Students will learn how to prepare for a matchmove in a live action set, through measurements of the environment, camera information, and applying tracking markers.

Expand your knowledge of visual effects simulations using Houdini, focusing on procedural workflows, particle dynamics, and effects creation. Explore techniques such as volume simulations, rigid body dynamics, and fluid effects to create realistic, production-quality assets. Learn to optimize simulations through caching, LOD (Level of Detail) management, and system performance tuning for seamless integration into live-action and CG pipelines. Emphasis is placed on precision in parameter control and workflow efficiency to meet professional production standards and enhance storytelling impact.

Term 5

Required CoursesCredit

This course gives students a solid foundation in scripting and basic programming skills using Mel and Python. The course expands the skills of visual effects artists who aim to pursue a career in technical direction, VFX look development, and effects animation.

Dive into advanced workflows for creating photorealistic textures and dynamic lighting setups. Students explore techniques like subsurface scattering, image-based lighting, and multi-pass rendering to create compelling, production-ready visuals. The course emphasizes integrating textures and lighting into scenes to enhance realism and narrative impact.

Focus on mastering dynamic simulations in Houdini, including fluid dynamics, particle effects, and destruction workflows. Students learn to optimize complex simulations for seamless integration into live-action or CG environments, preparing assets for professional production pipelines. The course prioritizes technical precision and storytelling-driven effects.

This course focuses on advanced compositing techniques, emphasizing the compositor's role as the final stage in VFX production. Students master workflows in tracking, matchmove, rotoscoping, and keying to integrate CG elements seamlessly with live-action plates. Advanced node-based compositing techniques, multi-pass rendering, and color grading are explored to ensure polished, professional-quality visuals. From a compositor's lens, students learn production tracking to manage shot progress, communicate with departments, and bring all project elements together for cohesive final delivery. Emphasis is placed on iterative refinement, storytelling through compositing, and creating shots that meet industry standards for inclusion in demo reels.

Term 6

Required CoursesCredit

Students present near-complete Capstone projects, demo reels, and portfolios to peers and industry mentors for initial critique. This course simulates a professional studio pitch, emphasizing storytelling, technical execution, and alignment with industry expectations.

Building on feedback from the initial critique, students refine their Capstone projects and portfolios to meet professional standards. Focus is placed on storytelling, technical polish, and aligning work with specific career goals.

Students present updated Capstone projects and demo reels in iterative critique sessions with industry mentors. Feedback focuses on technical precision, storytelling, and alignment with real-world studio workflows.

The last of four sequential final project-based courses for 3ADP, the goals of this class are to synthesize outcomes from the previous final project courses to create their final version of a professionally marketable reel and to finalize preparations for job applications. The course also covers such pertinent topics as labour law, creating a professional website, and marketing oneself to prospective employers. Throughout this course students will engage with an industry partner to create a marketable version of a professional reel that meets their needs.

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